//
//  MSSelectSprite.h
//  MagicSword
//
//  Created by Netease on 15/11/23.
//  Copyright © 2015年 Jonear. All rights reserved.
//

#import <SpriteKit/SpriteKit.h>

typedef NS_ENUM(NSInteger, MSSeleteSpriteStatus) {
    MSSeleteSpriteStatus_Normal,          // 1.可移动
    MSSeleteSpriteStatus_Cannot,          // 2.不可移动、不可攻击
    MSSeleteSpriteStatus_Attack,          // 3.可攻击
};

@interface MSSelectSprite : SKSpriteNode

@property (assign, nonatomic) MSSeleteSpriteStatus status;
@property (assign, nonatomic) CGPoint coord;

@end
